Added high wall rays

This commit is contained in:
2026-02-13 00:55:15 +03:00
parent 0dff01da11
commit ebc0133a82
16 changed files with 65 additions and 31 deletions
@@ -4,13 +4,17 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
player.sprite.animation_finished.connect(_on_aniimation_finished)
player.process_mode = Node.PROCESS_MODE_ALWAYS
process_mode = Node.PROCESS_MODE_ALWAYS
player.sprite.play(PlayerSprite.ANIMATION_DEATH)
get_tree().paused = true
func exit() -> void:
player.sprite.animation_finished.disconnect(_on_aniimation_finished)
func physics_process(_delta: float) -> void:
pass