Added high wall rays
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@@ -4,13 +4,17 @@ extends PlayerState
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func enter() -> void:
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player.sprite.speed_scale = 1
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
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player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
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player.sprite.animation_finished.connect(_on_aniimation_finished)
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player.process_mode = Node.PROCESS_MODE_ALWAYS
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process_mode = Node.PROCESS_MODE_ALWAYS
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player.sprite.play(PlayerSprite.ANIMATION_DEATH)
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get_tree().paused = true
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func exit() -> void:
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player.sprite.animation_finished.disconnect(_on_aniimation_finished)
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func physics_process(_delta: float) -> void:
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pass
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@@ -3,10 +3,14 @@ extends PlayerState
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func enter() -> void:
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player.sprite.speed_scale = 1
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player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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player.sprite.animation_finished.connect(_on_animation_finished)
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player.sprite.play(_get_animation())
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func exit() -> void:
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player.sprite.animation_finished.disconnect(_on_animation_finished)
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func _on_animation_finished() -> void:
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switch_state.emit(idle_state)
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