Added high wall rays

This commit is contained in:
2026-02-13 00:55:15 +03:00
parent 0dff01da11
commit ebc0133a82
16 changed files with 65 additions and 31 deletions
+1 -1
View File
@@ -430,5 +430,5 @@ animations = [{
[node name="PlayerSprite2D" type="AnimatedSprite2D" unique_id=259457082]
material = SubResource("ShaderMaterial_i05k5")
sprite_frames = SubResource("SpriteFrames_v8w1g")
animation = &"fall_right"
animation = &"idle"
script = ExtResource("3_ulfbe")
@@ -4,13 +4,17 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
player.sprite.animation_finished.connect(_on_aniimation_finished)
player.process_mode = Node.PROCESS_MODE_ALWAYS
process_mode = Node.PROCESS_MODE_ALWAYS
player.sprite.play(PlayerSprite.ANIMATION_DEATH)
get_tree().paused = true
func exit() -> void:
player.sprite.animation_finished.disconnect(_on_aniimation_finished)
func physics_process(_delta: float) -> void:
pass
@@ -3,10 +3,14 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
player.sprite.animation_finished.connect(_on_animation_finished)
player.sprite.play(_get_animation())
func exit() -> void:
player.sprite.animation_finished.disconnect(_on_animation_finished)
func _on_animation_finished() -> void:
switch_state.emit(idle_state)