Added high wall rays
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@@ -12,7 +12,7 @@ var state_by_ray_cast : Dictionary[RayCast2D, CultistState]
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func enter() -> void:
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cultist.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
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cultist.sprite.animation_finished.connect(_on_animation_finished)
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cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
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cultist.velocity = Vector2.ZERO
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cultist._set_ray_cast_enable(cultist.left_player_close_ray, true)
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@@ -36,6 +36,7 @@ func physics_process(_delta: float) -> void:
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func exit() -> void:
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cultist.sprite.animation_finished.disconnect(_on_animation_finished)
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cultist._set_ray_cast_enable(cultist.left_player_close_ray, false)
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cultist._set_ray_cast_enable(cultist.right_player_close_ray, false)
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