Added high wall rays
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@@ -3,7 +3,8 @@ extends CultistChaseState
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func init() -> void:
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_direction = DIRECTION_LEFT
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_wall_ray_cast = cultist.left_wall_ray
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_wall_high_ray_cast = cultist.left_wall_high_ray
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_wall_low_ray_cast = cultist.left_wall_low_ray
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_player_ray_cast = cultist.left_player_distant_ray
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