Updated BnW shader
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@@ -12,10 +12,10 @@ script = ExtResource("2_olede")
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[node name="CultistSprite" parent="." index="0" unique_id=1997264413]
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material = ExtResource("3_ho47d")
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[node name="LeftWallRay" parent="WallCheck" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
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[node name="LeftWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="0" unique_id=521416854]
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collision_mask = 35
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[node name="RightWallRay" parent="WallCheck" parent_id_path=PackedInt32Array(782156094) index="1" unique_id=1457669135]
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[node name="RightWallRay" parent="WallCheckLow" parent_id_path=PackedInt32Array(782156094) index="1" unique_id=1457669135]
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collision_mask = 35
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[node name="LeftPlayerCloseRay" parent="PlayerCloseCheck" parent_id_path=PackedInt32Array(1593775088) index="0" unique_id=947570027]
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@@ -30,5 +30,5 @@ collision_mask = 171
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[node name="RightPlayerDistantRay" parent="PlayerDistantCheck" parent_id_path=PackedInt32Array(1597489123) index="1" unique_id=1377654831]
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collision_mask = 171
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[node name="KillingArea" parent="." index="5" unique_id=1891922549]
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[node name="KillingArea" parent="." index="6" unique_id=1891922549]
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collision_mask = 136
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@@ -22,7 +22,7 @@ radius = 4.0
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_t6gq4"]
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radius = 2.0
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height = 15.0
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height = 20.0
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[node name="Player" type="CharacterBody2D" unique_id=508706417]
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collision_layer = 128
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@@ -59,6 +59,7 @@ collision_layer = 0
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collision_mask = 35
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[node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064]
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position = Vector2(0, 1)
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shape = SubResource("CapsuleShape2D_t6gq4")
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[node name="PlayerStateMachine" parent="." unique_id=633169960 node_paths=PackedStringArray("player", "initial_state") instance=ExtResource("4_ybe51")]
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