diff --git a/game/characters/player/player.tscn b/game/characters/player/player.tscn index 80b7d91..af9b6e6 100644 --- a/game/characters/player/player.tscn +++ b/game/characters/player/player.tscn @@ -102,14 +102,17 @@ drag_bottom_margin = 0.1 position = Vector2(0, -24) [node name="SwitchBufferTimer" type="Timer" parent="." unique_id=115300327] +process_callback = 0 wait_time = 0.5 one_shot = true [node name="JumpBufferTimer" type="Timer" parent="." unique_id=740877224] +process_callback = 0 wait_time = 0.1 one_shot = true [node name="CoyoteTimeTimer" type="Timer" parent="." unique_id=117837002] +process_callback = 0 wait_time = 0.1 one_shot = true diff --git a/game/managers/sound_manager.gd b/game/managers/sound_manager.gd index 2d6f722..2b355e6 100644 --- a/game/managers/sound_manager.gd +++ b/game/managers/sound_manager.gd @@ -9,10 +9,10 @@ const MUSIC_BUS = "Music" @export_group("Pitch settings", "pitch") -@export_range(0.9, 1.1, 0.01) var putch_ui_min := 1.0 -@export_range(0.9, 1.1, 0.01) var putch_ui_max := 1.0 -@export_range(0.9, 1.1, 0.01) var putch_sfx_min := 1.0 -@export_range(0.9, 1.1, 0.01) var putch_sfx_max := 1.0 +@export_range(0.9, 1.1, 0.01) var pitch_ui_min := 1.0 +@export_range(0.9, 1.1, 0.01) var pitch_ui_max := 1.0 +@export_range(0.9, 1.1, 0.01) var pitch_sfx_min := 1.0 +@export_range(0.9, 1.1, 0.01) var pitch_sfx_max := 1.0 @export_group("Number of players", "player_count") @export_range(1, 10) var player_count_ui := 1 @@ -60,7 +60,7 @@ func _ready() -> void: func play_ui_stream(stream: AudioStream) -> AudioStreamPlayer: var player := _get_free_player(_ui_players) player.stream = stream - player.pitch_scale = randf_range(putch_ui_min, putch_ui_max) + player.pitch_scale = randf_range(pitch_ui_min, pitch_ui_max) player.play() return player @@ -68,7 +68,7 @@ func play_ui_stream(stream: AudioStream) -> AudioStreamPlayer: func play_sfx_stream(stream: AudioStream, position: Vector2) -> AudioStreamPlayer2D: var player := _get_free_2d_player(_sfx_players) player.stream = stream - player.pitch_scale = randf_range(putch_ui_min, putch_ui_max) + player.pitch_scale = randf_range(pitch_ui_min, pitch_ui_max) player.position = position player.play() return player