Reworked CollisionSwitcher to the arrays

This commit is contained in:
2026-06-20 17:37:12 +03:00
parent 04cbca0ce1
commit e1e2cb3bd1
9 changed files with 82 additions and 49 deletions
+16 -12
View File
@@ -29,14 +29,17 @@ var _is_switching_needed := false
@onready var particles : GPUParticles2D = $GPUParticles2D
@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
@onready var pickups : Node2D = $Pickups
@onready var switch_buffer_timer : Timer = $SwitchBufferTimer
@onready var jump_buffer_timer : Timer = $JumpBufferTimer
@onready var coyote_time_timer : Timer = $CoyoteTimeTimer
@onready var center_area : Area2D = $CenterArea2D
@onready var state_machine : PlayerStateMachine = $PlayerStateMachine
func _ready() -> void:
collision_switcher.material = sprite.material
collision_switcher.add_material(sprite.material)
state_machine.init()
@@ -77,7 +80,7 @@ func _physics_process(delta: float) -> void:
else:
_slow_down(delta)
if _is_switching_needed:
if _is_switching_needed and not is_dead:
_switch()
move_and_slide()
@@ -85,22 +88,19 @@ func _physics_process(delta: float) -> void:
func _input(event: InputEvent) -> void:
if event.is_action_pressed("switch_color") and can_switch_color and not particles.emitting:
if event.is_action_pressed("switch_color") and can_switch_color and not is_dead:
_is_switching_needed = true
switch_buffer_timer.start()
_switch()
func _switch() -> void:
_is_switching_needed = false
if is_dead:
return
if center_area.get_overlapping_bodies().size() == 0:
func _switch() -> void:
if center_area.get_overlapping_bodies().size() == 0 and not particles.emitting:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_switch, global_position)
collision_switcher.switch_color()
switch_buffer_timer.stop()
particles.restart()
else:
_is_switching_needed = true
_is_switching_needed = false
func kill(type := KillingArea.Type.None) -> void:
@@ -141,3 +141,7 @@ func _rearrange_pickups() -> void:
var node := children[i] as Node2D
node.position.x = i * PICKUP_OFFSET - pickup_shift
node.position.y = 0
func _on_switch_buffer_timer_timeout() -> void:
_is_switching_needed = false
+8 -2
View File
@@ -59,8 +59,8 @@ process_material = SubResource("ParticleProcessMaterial_bfpdl")
position = Vector2(0, 1)
shape = SubResource("CapsuleShape2D_xln5q")
[node name="CollisionSwitcher" parent="." unique_id=601548821 node_paths=PackedStringArray("object") instance=ExtResource("2_j06tb")]
object = NodePath("..")
[node name="CollisionSwitcher" parent="." unique_id=601548821 node_paths=PackedStringArray("objects") instance=ExtResource("2_j06tb")]
objects = [NodePath("..")]
[node name="Camera2D" type="Camera2D" parent="." unique_id=45512317]
process_callback = 0
@@ -76,6 +76,10 @@ drag_bottom_margin = 0.1
[node name="Pickups" type="Node2D" parent="." unique_id=958829860]
position = Vector2(0, -24)
[node name="SwitchBufferTimer" type="Timer" parent="." unique_id=115300327]
wait_time = 0.5
one_shot = true
[node name="JumpBufferTimer" type="Timer" parent="." unique_id=740877224]
wait_time = 0.1
one_shot = true
@@ -240,3 +244,5 @@ jump_right_state = NodePath("../JumpRightState")
fall_state = NodePath("../FallState")
fall_left_state = NodePath("../FallLeftState")
fall_right_state = NodePath("../FallRightState")
[connection signal="timeout" from="SwitchBufferTimer" to="." method="_on_switch_buffer_timer_timeout"]