Added pause menu

This commit is contained in:
2026-01-07 02:48:07 +03:00
parent a23d8ccff7
commit cd0476d9be
7 changed files with 111 additions and 3 deletions
+36
View File
@@ -0,0 +1,36 @@
class_name PauseMenu
extends Control
@onready var continue_button : Button = $%ContinueButton
@onready var main_menu_button : Button = $%MainMenuButton
func _ready() -> void:
_init_focus()
_setup_neighbors()
func _init_focus() -> void:
continue_button.grab_focus()
func _setup_neighbors() -> void:
continue_button.focus_neighbor_top = main_menu_button.get_path()
main_menu_button.focus_neighbor_bottom = continue_button.get_path()
func _on_continue_button_pressed() -> void:
get_tree().paused = false
hide()
func _on_main_menu_button_pressed() -> void:
get_tree().paused = false
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
func _on_visibility_changed() -> void:
if visible:
if continue_button != null:
continue_button.grab_focus()