Added cultist fall states
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@@ -2,28 +2,22 @@ class_name CultistSprite
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extends AnimatedSprite2D
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const ANIMATION_FALL_DOWN = "fall_down"
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const ANIMATION_FALL_DOWN_LEFT = "fall_down_left"
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const ANIMATION_FALL_DOWN_RIGHT = "fall_down_right"
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const ANIMATION_FALL_UP = "fall_up"
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const ANIMATION_FALL_UP_LEFT = "fall_up_left"
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const ANIMATION_FALL_UP_RIGHT = "fall_up_right"
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const ANIMATION_IDLE_FRONT = "idle_front"
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const ANIMATION_IDLE_REAR = "idle_rear"
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const ANIMATION_LOOK_AROUND_FRONT_1 = "look_around_front_1"
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const ANIMATION_LOOK_AROUND_FRONT_2 = "look_around_front_2"
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const ANIMATION_LOOK_AROUND_REAR_1 = "look_around_rear_1"
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const ANIMATION_LOOK_AROUND_REAR_2 = "look_around_rear_2"
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const ANIMATION_FALL = "fall"
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const ANIMATION_FALL_LEFT = "fall_left"
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const ANIMATION_FALL_RIGHT = "fall_right"
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const ANIMATION_JUMP = "jump"
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const ANIMATION_JUMP_LEFT = "jump_left"
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const ANIMATION_JUMP_RIGHT = "jump_right"
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const ANIMATION_IDLE = "idle"
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const ANIMATION_LOOK_AROUND = "look_around"
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const ANIMATION_LOOK_AROUND_1 = "look_around_1"
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const ANIMATION_LOOK_AROUND_2 = "look_around_2"
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const ANIMATION_WALK_LEFT = "walk_left"
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const ANIMATION_WALK_RIGHT = "walk_right"
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const ANIMATION_CHASE_LEFT = "chase_left"
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const ANIMATION_CHASE_RIGHT = "chase_right"
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const LOOK_AROUND_FRONT_ANIMATIONS : Array[String] = [
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ANIMATION_LOOK_AROUND_FRONT_1,
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ANIMATION_LOOK_AROUND_FRONT_2,
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]
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const LOOK_AROUND_REAR_ANIMATIONS : Array[String] = [
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ANIMATION_LOOK_AROUND_REAR_1,
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ANIMATION_LOOK_AROUND_REAR_2,
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const LOOK_AROUND_ANIMATIONS : Array[String] = [
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ANIMATION_LOOK_AROUND_1,
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ANIMATION_LOOK_AROUND_2,
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]
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