Added speed scale for the player walking animation

This commit is contained in:
2026-02-03 00:11:48 +03:00
parent 67c5f8e4d5
commit c0de81481e
11 changed files with 21 additions and 0 deletions
@@ -2,6 +2,7 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
SoundManager.play_sfx_stream(SoundManager.sfx_stream_death, player.global_position)
player.sprite.animation_finished.connect(_on_aniimation_finished, CONNECT_ONE_SHOT)
player.process_mode = Node.PROCESS_MODE_ALWAYS
@@ -2,4 +2,5 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_FALL_LEFT)
@@ -2,4 +2,5 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_FALL_RIGHT)
@@ -2,4 +2,5 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_FALL)
@@ -8,6 +8,7 @@ const LOOK_AROUND_CHANCE = 25
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.animation_looped.connect(_on_animation_looped)
player.sprite.play(PlayerSprite.ANIMATION_IDLE)
@@ -2,4 +2,5 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_JUMP_LEFT)
@@ -2,4 +2,5 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_JUMP_RIGHT)
@@ -2,4 +2,5 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_JUMP)
@@ -2,6 +2,7 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.animation_finished.connect(_on_animation_finished, CONNECT_ONE_SHOT)
player.sprite.play(_get_animation())
@@ -2,4 +2,10 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_WALK_LEFT)
func process(delta: float) -> void:
player.sprite.speed_scale = -player.velocity.x / player.max_speed
super.process(delta)
@@ -2,4 +2,10 @@ extends PlayerState
func enter() -> void:
player.sprite.speed_scale = 1
player.sprite.play(PlayerSprite.ANIMATION_WALK_RIGHT)
func process(delta: float) -> void:
player.sprite.speed_scale = player.velocity.x / player.max_speed
super.process(delta)