Added level 4
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@@ -2,7 +2,7 @@ class_name AbstractLevel
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extends Node2D
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@export var player_falling_at_start: bool = false
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@export var player_falling_at_start: bool = true
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@onready var player : Player = $Player
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@@ -57,6 +57,7 @@ physics_layer_0/collision_mask = 0
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sources/0 = SubResource("TileSetAtlasSource_4ocoy")
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[node name="Level1" instance=ExtResource("1_15okj")]
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player_falling_at_start = false
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[node name="OutdoorDoor" parent="Doors" index="0" instance=ExtResource("2_4ocoy")]
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position = Vector2(-363, -8)
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@@ -21,7 +21,6 @@
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[ext_resource type="PackedScene" uid="uid://bmx60xftq8f2v" path="res://game/objects/mirror_s.tscn" id="17_ddwrs"]
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[node name="Level2" instance=ExtResource("1_t037v")]
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player_falling_at_start = true
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[node name="LockedDoor" parent="Doors" index="0" instance=ExtResource("2_iakit")]
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position = Vector2(-48, 296)
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@@ -23,7 +23,6 @@
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[ext_resource type="PackedScene" uid="uid://c6qy8uybkn4x" path="res://game/objects/plate.tscn" id="20_b1jnq"]
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[node name="Level3" instance=ExtResource("1_4awbs")]
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player_falling_at_start = true
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[node name="Room1Door" parent="Doors" index="0" instance=ExtResource("2_rvmgs")]
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position = Vector2(336, 440)
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