Added level 4
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@@ -16,6 +16,7 @@ func _can_open(body: Node2D) -> bool:
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for pickup in body.get_node("Pickups").get_children():
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if _is_key(pickup):
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_door_unlocking, global_position)
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body.remove_pickup(pickup)
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_unlocked = true
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return true
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