Added menu sound
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@@ -8,26 +8,25 @@ extends Control
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func _ready() -> void:
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_init_focus()
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_setup_neighbors()
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func _init_focus() -> void:
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start_button.grab_focus()
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get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
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func _setup_neighbors() -> void:
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start_button.focus_neighbor_top = quit_button.get_path()
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quit_button.focus_neighbor_bottom = start_button.get_path()
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func _on_gui_focus_changed(_node: Control) -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_select)
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func _on_start_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().change_scene_to_file("res://game/menu/level_selection.tscn")
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func _on_options_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().change_scene_to_file("res://game/menu/options_menu.tscn")
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func _on_quit_button_pressed() -> void:
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var stream_player := SoundManager.play_ui_stream(SoundManager.ui_stream_decline)
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await stream_player.finished
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get_tree().quit()
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