Added menu sound
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@@ -25,13 +25,21 @@ func _ready() -> void:
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if i == 0:
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button.grab_focus()
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get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
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func _on_gui_focus_changed(_node: Control) -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_select)
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func _on_level_selected(index: int, level: PackedScene, next_level: PackedScene) -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().set_meta(AbstractLevel.CURRENT_LEVEL_INDEX, index)
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get_tree().set_meta(AbstractLevel.NEXT_LEVEL_META, next_level)
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get_tree().change_scene_to_packed(level)
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func _on_main_menu_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_decline)
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get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
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