Added menu sound
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@@ -8,7 +8,9 @@ extends Control
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func _get_next_level(remove := false) -> PackedScene:
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var next_level : PackedScene = get_tree().get_meta(AbstractLevel.NEXT_LEVEL_META, null)
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if not get_tree().has_meta(AbstractLevel.NEXT_LEVEL_META): return null
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var next_level : PackedScene = get_tree().get_meta(AbstractLevel.NEXT_LEVEL_META)
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if remove:
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get_tree().remove_meta(AbstractLevel.NEXT_LEVEL_META)
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@@ -16,21 +18,30 @@ func _get_next_level(remove := false) -> PackedScene:
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return next_level
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func _on_gui_focus_changed(_node: Control) -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_select)
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func _on_next_level_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().paused = false
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get_tree().change_scene_to_packed(_get_next_level(true))
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func _on_main_menu_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().paused = false
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get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
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func _on_visibility_changed() -> void:
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if not is_node_ready(): return
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if visible:
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next_level_button.visible = _get_next_level() != null
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if focus_timer != null:
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focus_timer.start()
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focus_timer.start()
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get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
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else:
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get_viewport().gui_focus_changed.disconnect(_on_gui_focus_changed)
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func _on_focus_timer_timeout() -> void:
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