Added level selection screen
This commit is contained in:
@@ -2,10 +2,16 @@ class_name GameOverMenu
|
||||
extends Control
|
||||
|
||||
|
||||
@onready var retry_button : Button = $%RetryButton
|
||||
@onready var main_menu_button : Button = $%MainMenuButton
|
||||
@onready var focus_timer : Timer = $FocusTimer
|
||||
|
||||
|
||||
func _on_retry_button_pressed() -> void:
|
||||
get_tree().paused = false
|
||||
get_tree().change_scene_to_file(get_tree().current_scene.scene_file_path)
|
||||
|
||||
|
||||
func _on_main_menu_button_pressed() -> void:
|
||||
get_tree().paused = false
|
||||
get_tree().change_scene_to_file("res://game/menu/main_menu.tscn")
|
||||
@@ -19,4 +25,4 @@ func _on_visibility_changed() -> void:
|
||||
|
||||
func _on_focus_timer_timeout() -> void:
|
||||
if main_menu_button != null:
|
||||
main_menu_button.grab_focus()
|
||||
retry_button.grab_focus()
|
||||
|
||||
Reference in New Issue
Block a user