Added lever animation
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@@ -5,8 +5,7 @@ extends Node2D
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@onready var hint_sprite : Sprite2D = $HintSprite
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func activate() -> void:
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pass
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var _player_in_range := false
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func _ready() -> void:
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@@ -16,10 +15,16 @@ func _ready() -> void:
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func _on_body_entered(body: Node2D) -> void:
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if body is Player:
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hint_sprite.show()
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body.interacted.connect(activate)
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_player_in_range = true
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body.interacted.connect(_activate)
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func _on_body_exited(body: Node2D) -> void:
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if body is Player:
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hint_sprite.hide()
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body.interacted.disconnect(activate)
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_player_in_range = false
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body.interacted.disconnect(_activate)
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func _activate() -> void:
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pass
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