Enemy animation names moved to the sprite
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@@ -1,7 +1,8 @@
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[gd_scene load_steps=47 format=3 uid="uid://dtxiercm8dsfm"]
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[gd_scene format=3 uid="uid://dtxiercm8dsfm"]
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[ext_resource type="Shader" uid="uid://lqq1mg6l1qqe" path="res://game/shaders/black_n_white.gdshader" id="1_b6aoy"]
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[ext_resource type="Texture2D" uid="uid://drk8j57acajrq" path="res://images/characters/cultist.png" id="2_yjsd7"]
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[ext_resource type="Script" uid="uid://dkxmwkjttbf2d" path="res://game/characters/enemies/enemy_sprite.gd" id="3_h0tku"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vecdo"]
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shader = ExtResource("1_b6aoy")
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@@ -449,7 +450,8 @@ animations = [{
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"speed": 10.0
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}]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D"]
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[node name="EnemySprite" type="AnimatedSprite2D" unique_id=351120861]
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material = SubResource("ShaderMaterial_vecdo")
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sprite_frames = SubResource("SpriteFrames_2wrno")
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animation = &"look_around"
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script = ExtResource("3_h0tku")
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