Added enemies
This commit is contained in:
@@ -3,13 +3,20 @@ extends Node2D
|
||||
|
||||
|
||||
@onready var pause_menu : PauseMenu = $%PauseMenu
|
||||
@onready var game_over_menu : GameOverMenu = $%GameOverMenu
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
pause_menu.hide()
|
||||
game_over_menu.hide()
|
||||
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if event.is_action_pressed("pause"):
|
||||
get_tree().paused = true
|
||||
pause_menu.show()
|
||||
|
||||
|
||||
func _on_player_dead() -> void:
|
||||
get_tree().paused = true
|
||||
game_over_menu.show()
|
||||
|
||||
Reference in New Issue
Block a user