Added AbstractState and StateMachine

This commit is contained in:
2026-01-30 23:42:34 +03:00
parent ecc1fbc05a
commit 7f12066244
9 changed files with 70 additions and 0 deletions
+8
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@@ -3,6 +3,9 @@
[ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player/player.gd" id="1_xln5q"] [ext_resource type="Script" uid="uid://bb8kc32sggrn2" path="res://game/characters/player/player.gd" id="1_xln5q"]
[ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"] [ext_resource type="PackedScene" uid="uid://5qlocc0yu8ug" path="res://game/collision_switcher.tscn" id="2_j06tb"]
[ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"] [ext_resource type="PackedScene" uid="uid://cvx6akiplg21s" path="res://game/characters/player/player_sprite.tscn" id="2_n6ad3"]
[ext_resource type="PackedScene" uid="uid://3ll3i1fgktg2" path="res://game/state_machine/state_machine.tscn" id="4_65114"]
[ext_resource type="PackedScene" uid="uid://c7adrbfobmvl8" path="res://game/state_machine/abstract_state.tscn" id="5_65114"]
[ext_resource type="Script" uid="uid://bnxccvt265hlu" path="res://game/characters/player/states/idle_state.gd" id="6_3qf5w"]
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"] [sub_resource type="CapsuleShape2D" id="CapsuleShape2D_xln5q"]
radius = 4.0 radius = 4.0
@@ -48,5 +51,10 @@ collision_mask = 35
[node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064] [node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064]
shape = SubResource("CapsuleShape2D_t6gq4") shape = SubResource("CapsuleShape2D_t6gq4")
[node name="StateMachine" parent="." unique_id=633169960 instance=ExtResource("4_65114")]
[node name="IdleState" parent="StateMachine" unique_id=739226464 instance=ExtResource("5_65114")]
script = ExtResource("6_3qf5w")
[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"] [connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
[connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"] [connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"]
@@ -0,0 +1 @@
extends AbstractState
@@ -0,0 +1 @@
uid://bnxccvt265hlu
+24
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@@ -0,0 +1,24 @@
class_name AbstractState
extends Node
@warning_ignore("unused_signal")
signal new_state(state: AbstractState)
func enter() -> void:
pass
func exit() -> void:
pass
@warning_ignore("unused_parameter")
func process(delta: float) -> void:
pass
@warning_ignore("unused_parameter")
func physics_process(delta: float) -> void:
pass
+1
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@@ -0,0 +1 @@
uid://ciuxe344aok4n
+6
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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://c7adrbfobmvl8"]
[ext_resource type="Script" uid="uid://ciuxe344aok4n" path="res://game/state_machine/abstract_state.gd" id="1_80326"]
[node name="AbstractState" type="Node" unique_id=739226464]
script = ExtResource("1_80326")
+22
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@@ -0,0 +1,22 @@
class_name StateMachine
extends Node
var current_state : AbstractState
func _process(delta: float) -> void:
if current_state:
current_state.process(delta)
func _physics_process(delta: float) -> void:
if current_state:
current_state.physics_process(delta)
func change_state(new_state: AbstractState) -> void:
if current_state:
current_state.exit()
current_state = new_state
current_state.enter()
+1
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@@ -0,0 +1 @@
uid://bghuevstlp4yp
+6
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@@ -0,0 +1,6 @@
[gd_scene format=3 uid="uid://3ll3i1fgktg2"]
[ext_resource type="Script" uid="uid://bghuevstlp4yp" path="res://game/state_machine/state_machine.gd" id="1_ncw1q"]
[node name="StateMachine" type="Node" unique_id=633169960]
script = ExtResource("1_ncw1q")