Improved player jump control
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@@ -425,5 +425,13 @@ position_smoothing_enabled = true
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[node name="Pickups" type="Node2D" parent="."]
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position = Vector2(0, -24)
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[node name="JumpBufferTimer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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[node name="CoyoteTimeTimer" type="Timer" parent="."]
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wait_time = 0.1
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one_shot = true
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[connection signal="animation_finished" from="AnimatedSprite2D" to="." method="_on_animation_finished"]
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[connection signal="animation_looped" from="AnimatedSprite2D" to="." method="_on_animation_looped"]
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