Fixed actiovation hint in the editor
This commit is contained in:
@@ -1,3 +1,4 @@
|
|||||||
|
@tool
|
||||||
class_name AbstractActionTip
|
class_name AbstractActionTip
|
||||||
extends Node2D
|
extends Node2D
|
||||||
|
|
||||||
@@ -7,6 +8,9 @@ extends Node2D
|
|||||||
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
if Engine.is_editor_hint():
|
||||||
|
_updated_by_input_type(InputManager.Type.Keyboard)
|
||||||
|
else:
|
||||||
_updated_by_input_type(InputManager.get_type())
|
_updated_by_input_type(InputManager.get_type())
|
||||||
InputManager.type_changed.connect(_updated_by_input_type)
|
InputManager.type_changed.connect(_updated_by_input_type)
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user