Added other player states
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@@ -1,6 +1,10 @@
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extends AbstractLevel
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const ANIMATION_WALK_LEFT = "walk_left"
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const ANIMATION_WALK_RIGHT = "walk_right"
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const CUTSCENE_CAMERA_TIME = 5
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const CUTSCENE_HAZE_TIME = 0.1
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@@ -96,7 +100,7 @@ func _do_cutscene_phase_one() -> void:
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cutscene_camera.enabled = true
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cutscene_camera.make_current()
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cutscene_fake_player.show()
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cutscene_fake_player.play(Player.ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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cutscene_fake_player.play(ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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var tween : Tween = create_tween()
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tween.set_ease(Tween.EASE_IN_OUT)
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tween.set_trans(Tween.TRANS_QUAD)
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@@ -104,12 +108,12 @@ func _do_cutscene_phase_one() -> void:
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func _do_cutscene_phase_four() -> void:
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cutscene_fake_player.play(Player.ANIMATION_WALK_LEFT,_cutscene_player_speed_factor)
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cutscene_fake_player.play(ANIMATION_WALK_LEFT,_cutscene_player_speed_factor)
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func _do_cutscene_phase_six() -> void:
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_cutscene_player_speed_factor = 0.25
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cutscene_fake_player.play(Player.ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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cutscene_fake_player.play(ANIMATION_WALK_RIGHT, _cutscene_player_speed_factor)
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func _do_cutscene_phase_seven() -> void:
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