Added other player states
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@@ -3,3 +3,43 @@ extends AbstractState
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@export var player: Player
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@export var idle_state: PlayerState
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@export var walk_left_state: PlayerState
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@export var walk_right_state: PlayerState
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@export var dead_state: PlayerState
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@export var jump_state: PlayerState
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@export var jump_left_state: PlayerState
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@export var jump_right_state: PlayerState
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@export var fall_state: PlayerState
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@export var fall_left_state: PlayerState
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@export var fall_right_state: PlayerState
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func physics_process(_delta: float) -> void:
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if player.is_dead:
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switch_state.emit(dead_state)
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elif player.velocity.is_zero_approx():
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switch_state.emit(idle_state)
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elif is_zero_approx(player.velocity.y):
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if player.velocity.x < 0:
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switch_state.emit(walk_left_state)
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else:
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switch_state.emit(walk_right_state)
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else:
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if player.velocity.y < 0:
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if is_zero_approx(player.velocity.x):
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switch_state.emit(jump_state)
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elif player.velocity.x < 0:
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switch_state.emit(jump_left_state)
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else:
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switch_state.emit(jump_right_state)
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else:
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if is_zero_approx(player.velocity.x):
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switch_state.emit(fall_state)
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elif player.velocity.x < 0:
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switch_state.emit(fall_left_state)
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else:
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switch_state.emit(fall_right_state)
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