Fixed enemy shader

This commit is contained in:
2026-06-12 13:55:11 +03:00
parent cbfbd9f4d8
commit 59d71a4c57
19 changed files with 62 additions and 67 deletions
@@ -12,8 +12,8 @@ var state_by_ray_cast : Dictionary[RayCast2D, CultistState]
func enter() -> void:
cultist.sprite.animation_finished.connect(_on_animation_finished)
cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
cultist.animated_sprite.animation_finished.connect(_on_animation_finished)
cultist.animated_sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
cultist.velocity = Vector2.ZERO
cultist._set_ray_cast_enable(cultist.left_player_close_ray, true)
cultist._set_ray_cast_enable(cultist.right_player_close_ray, true)
@@ -36,7 +36,7 @@ func physics_process(_delta: float) -> void:
func exit() -> void:
cultist.sprite.animation_finished.disconnect(_on_animation_finished)
cultist.animated_sprite.animation_finished.disconnect(_on_animation_finished)
cultist._set_ray_cast_enable(cultist.left_player_close_ray, false)
cultist._set_ray_cast_enable(cultist.right_player_close_ray, false)