Fixed enemy shader

This commit is contained in:
2026-06-12 13:55:11 +03:00
parent cbfbd9f4d8
commit 59d71a4c57
19 changed files with 62 additions and 67 deletions
+14 -1
View File
@@ -16,6 +16,9 @@
[ext_resource type="Script" uid="uid://3kl84tu1vwiv" path="res://game/characters/enemies/state_machine/chase_right_state.gd" id="14_cqp7f"]
[ext_resource type="Script" uid="uid://cf52bjcpasft1" path="res://game/characters/enemies/state_machine/cultist_jump_right_state.gd" id="15_cqp7f"]
[sub_resource type="ViewportTexture" id="ViewportTexture_cqp7f"]
viewport_path = NodePath("SubViewport")
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_mocsw"]
radius = 4.0
height = 28.0
@@ -28,7 +31,17 @@ height = 28.0
collision_layer = 0
script = ExtResource("1_2wrno")
[node name="CultistSprite" parent="." unique_id=1997264413 instance=ExtResource("2_tjvyk")]
[node name="CultistSprite" type="Sprite2D" parent="." unique_id=797412888]
texture = SubResource("ViewportTexture_cqp7f")
[node name="SubViewport" type="SubViewport" parent="." unique_id=903152885]
transparent_bg = true
canvas_item_default_texture_filter = 0
size = Vector2i(16, 32)
[node name="CultistSprite" parent="SubViewport" unique_id=1997264413 instance=ExtResource("2_tjvyk")]
material = null
position = Vector2(8, 16)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=185651284]
position = Vector2(0, 2)