Fixed enemy shader
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@@ -13,7 +13,8 @@ const FALL_GRAVITY_FACTOR = 1.5
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var target_x := 0.0
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@onready var sprite : AnimatedSprite2D = $CultistSprite
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@onready var sprite : Sprite2D = $CultistSprite
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@onready var animated_sprite : AnimatedSprite2D = $SubViewport/CultistSprite
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@onready var left_wall_high_ray : RayCast2D = $WallCheckHigh/LeftWallRay
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@onready var right_wall_high_ray : RayCast2D = $WallCheckHigh/RightWallRay
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