Reworked final cutscene to AnimationPlayer
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@@ -49,5 +49,5 @@ func _on_visibility_changed() -> void:
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if visible:
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continue_button.grab_focus()
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get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
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else:
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elif get_viewport().gui_focus_changed.is_connected(_on_gui_focus_changed):
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get_viewport().gui_focus_changed.disconnect(_on_gui_focus_changed)
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