Reworked final cutscene to AnimationPlayer
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@@ -34,7 +34,7 @@ func _on_visibility_changed() -> void:
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next_level_button.visible = not _is_last_level()
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focus_timer.start()
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get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
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else:
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elif get_viewport().gui_focus_changed.is_connected(_on_gui_focus_changed):
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get_viewport().gui_focus_changed.disconnect(_on_gui_focus_changed)
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