Added level 7
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@@ -28,6 +28,16 @@ func _input(event: InputEvent) -> void:
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pause_menu.show()
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func _complete_level(player_position: Vector2) -> void:
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
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get_tree().paused = true
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completion_menu.show()
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if SaveManager.completed_levels <= LevelManager.current_level_index:
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SaveManager.completed_levels = LevelManager.current_level_index + 1
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SaveManager.save()
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func _on_player_dead() -> void:
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get_tree().paused = true
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game_over_menu.show()
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@@ -35,11 +45,4 @@ func _on_player_dead() -> void:
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func _on_level_end_entered(body: Node2D) -> void:
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if body is Player:
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var player_position := player.global_position
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SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
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get_tree().paused = true
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completion_menu.show()
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if SaveManager.completed_levels <= LevelManager.current_level_index:
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SaveManager.completed_levels = LevelManager.current_level_index + 1
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SaveManager.save()
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_complete_level(player.global_position)
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