Added level 7

This commit is contained in:
2026-01-11 16:56:16 +03:00
parent b22a62a111
commit 5314aac33a
27 changed files with 1557 additions and 883 deletions
+11 -8
View File
@@ -28,6 +28,16 @@ func _input(event: InputEvent) -> void:
pause_menu.show()
func _complete_level(player_position: Vector2) -> void:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
get_tree().paused = true
completion_menu.show()
if SaveManager.completed_levels <= LevelManager.current_level_index:
SaveManager.completed_levels = LevelManager.current_level_index + 1
SaveManager.save()
func _on_player_dead() -> void:
get_tree().paused = true
game_over_menu.show()
@@ -35,11 +45,4 @@ func _on_player_dead() -> void:
func _on_level_end_entered(body: Node2D) -> void:
if body is Player:
var player_position := player.global_position
SoundManager.play_sfx_stream(SoundManager.sfx_stream_level_completed, player_position)
get_tree().paused = true
completion_menu.show()
if SaveManager.completed_levels <= LevelManager.current_level_index:
SaveManager.completed_levels = LevelManager.current_level_index + 1
SaveManager.save()
_complete_level(player.global_position)