Added water splash
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+10
-1
@@ -2,10 +2,19 @@ class_name KillingArea
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extends Area2D
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enum Type {
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None,
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Water,
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}
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@export var type := Type.None
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func _on_body_entered(body: Node2D) -> void:
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if not body is CharacterBody2D: return
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if body.has_method("kill"):
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body.kill()
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body.kill(type)
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else:
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body.queue_free()
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