Added water splash
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[gd_scene format=3 uid="uid://8yd8f5x1hujv"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_kh0h8"]
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particle_flag_disable_z = true
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emission_shape = 1
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emission_sphere_radius = 4.0
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direction = Vector3(0, -1, 0)
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spread = 10.0
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initial_velocity_min = 50.0
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initial_velocity_max = 75.0
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gravity = Vector3(0, 98, 0)
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[node name="WaterSplash" type="GPUParticles2D" unique_id=658940825]
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emitting = false
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amount = 32
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lifetime = 1.3
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one_shot = true
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explosiveness = 0.9
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fixed_fps = 10
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process_material = SubResource("ParticleProcessMaterial_kh0h8")
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