Added water splash

This commit is contained in:
2026-06-17 21:49:07 +03:00
parent 8812915d3e
commit 3bb2fb9d8a
16 changed files with 106 additions and 16 deletions
+6 -1
View File
@@ -24,6 +24,7 @@ var _is_switching_needed := false
@onready var camera : Camera2D = $Camera2D
@onready var water_splash : GPUParticles2D = $WaterSplash
@onready var sprite : AnimatedSprite2D = $PlayerSprite
@onready var particles : GPUParticles2D = $GPUParticles2D
@onready var collision_switcher : CollisionSwitcher = $CollisionSwitcher
@@ -102,7 +103,11 @@ func _switch() -> void:
_is_switching_needed = true
func kill() -> void:
func kill(type := KillingArea.Type.None) -> void:
match type:
KillingArea.Type.Water:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_splash, global_position)
water_splash.restart()
is_dead = true