Added pickups and doors

This commit is contained in:
2026-01-07 17:33:42 +03:00
parent 33bbac64a1
commit 33cbfeebb9
40 changed files with 732 additions and 5 deletions
+39
View File
@@ -0,0 +1,39 @@
class_name Door
extends Node2D
const ANIMATION_CLOSED = "closed"
const ANIMATION_OPEN = "open"
const ANIMATION_OPENING = "opening"
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@onready var static_body : StaticBody2D = $StaticBody2D
@onready var static_body_collision : CollisionShape2D = $%StaticBodyCollision
@onready var area_collision : CollisionShape2D = $%AreaCollision
func _ready() -> void:
sprite.play(ANIMATION_CLOSED)
func _is_closed() -> bool:
return sprite.animation == ANIMATION_CLOSED
func _can_open(_body: Node2D) -> bool:
return true
func _open() -> void:
sprite.play(ANIMATION_OPENING)
static_body.process_mode = Node.PROCESS_MODE_DISABLED
func _on_animation_finished() -> void:
sprite.play(ANIMATION_OPEN)
func _on_area_entered(body: Node2D) -> void:
if _is_closed() and _can_open(body):
_open()