Minor fix
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@@ -12,8 +12,8 @@ const ANIMATION_NAME = "final_cutscene"
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func _ready() -> void:
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func _ready() -> void:
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super._ready()
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animation_player.play("hide_cutscene_elements")
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animation_player.play("hide_cutscene_elements")
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super._ready()
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func _on_level_end_entered(body: Node2D) -> void:
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func _on_level_end_entered(body: Node2D) -> void:
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