Fixed hanging on color switching

This commit is contained in:
2026-01-29 21:21:56 +03:00
parent 08f0988870
commit 2973cfab2e
2 changed files with 21 additions and 2 deletions
+18 -1
View File
@@ -32,6 +32,7 @@ const PICKUP_OFFSET = 16.0
var _is_alive := true
var _is_switching_needed := false
@onready var sprite : AnimatedSprite2D = $AnimatedSprite2D
@@ -39,6 +40,7 @@ var _is_alive := true
@onready var pickups : Node2D = $Pickups
@onready var jump_buffer_timer : Timer = $JumpBufferTimer
@onready var coyote_time_timer : Timer = $CoyoteTimeTimer
@onready var center_area : Area2D = $CenterArea2D
func _ready() -> void:
@@ -79,13 +81,28 @@ func _physics_process(delta: float) -> void:
_update_animation()
if _is_switching_needed:
_switch()
move_and_slide()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("switch_color") and _is_alive:
if event.is_action_pressed("switch_color"):
_switch()
func _switch() -> void:
_is_switching_needed = false
if not _is_alive:
return
if center_area.get_overlapping_bodies().size() == 0:
SoundManager.play_sfx_stream(SoundManager.sfx_stream_switch, global_position)
collision_switcher.switch_color()
else:
_is_switching_needed = true
func kill() -> void:
+3 -1
View File
@@ -9,7 +9,7 @@ radius = 4.0
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_t6gq4"]
radius = 2.0
height = 15.0
height = 10.0
[node name="Player" type="CharacterBody2D" unique_id=508706417]
collision_layer = 128
@@ -42,6 +42,8 @@ wait_time = 0.1
one_shot = true
[node name="CenterArea2D" type="Area2D" parent="." unique_id=490866430]
collision_layer = 0
collision_mask = 35
[node name="CollisionShape2D" type="CollisionShape2D" parent="CenterArea2D" unique_id=1350886064]
shape = SubResource("CapsuleShape2D_t6gq4")