Some tweaks in the falling states
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@@ -1,12 +1,20 @@
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extends CultistState
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@export var fall_state: CultistState
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func enter() -> void:
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cultist.sprite.play(CultistSprite.LOOK_AROUND_ANIMATIONS.pick_random())
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_set_ray_cast_enable(cultist.left_player_close_ray, true)
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_set_ray_cast_enable(cultist.right_player_close_ray, true)
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func physics_process(_delta: float) -> void:
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if not cultist.is_on_floor():
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switch_state.emit(fall_state)
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func exit() -> void:
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_set_ray_cast_enable(cultist.left_player_close_ray, false)
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_set_ray_cast_enable(cultist.right_player_close_ray, false)
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