Fixed chase states

This commit is contained in:
2026-02-11 23:56:31 +03:00
parent 2562366d8a
commit 1f25c93fc1
17 changed files with 81 additions and 184 deletions
@@ -3,10 +3,3 @@ extends StateMachine
@export var player: Player
func _ready() -> void:
if not player.is_node_ready():
await player.ready
super._ready()