Fixed chase states
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@@ -1,11 +1,11 @@
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extends CultistWalkState
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func _ready() -> void:
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super._ready()
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print(cultist.left_player_distant_ray)
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func init() -> void:
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_direction = DIRECTION_LEFT
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_wall_ray_cast = cultist.left_wall_ray
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_player_ray_cast = cultist.left_player_distant_ray
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func enter() -> void:
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cultist.sprite.play(CultistSprite.ANIMATION_WALK_LEFT)
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