Fixed chase states
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@@ -18,8 +18,8 @@ var _player_ray_cast : RayCast2D
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func enter() -> void:
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_set_ray_cast_enable(_player_ray_cast, true)
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cultist._set_ray_cast_enable(_player_ray_cast, true)
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func exit() -> void:
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_set_ray_cast_enable(_player_ray_cast, false)
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cultist._set_ray_cast_enable(_player_ray_cast, false)
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