Cultist enemys renamed to cultist
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@@ -5,7 +5,7 @@ extends Control
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@onready var grid : GridContainer = $%GridContainer
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func _ready() -> void:
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func _ready() -> void:
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for i in range(LevelManager.levels.size()):
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var level := LevelManager.levels[i]
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var disable := SaveManager.completed_levels < i
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