Cultist enemys renamed to cultist

This commit is contained in:
2026-02-04 23:46:19 +03:00
parent 8d2ce976ec
commit 1e617715f3
29 changed files with 232 additions and 215 deletions
+7 -7
View File
@@ -30,11 +30,11 @@ var _function_by_phase : Dictionary[int, Callable] = {
@onready var cutscene_haze_timer : Timer = $Cutscene/HazeTimer
@onready var cutscene_player_timer : Timer = $Cutscene/PlayerTimer
@onready var cutscene_enemy_timer : Timer = $Cutscene/EnemyTimer
@onready var cutscene_cultist_timer : Timer = $Cutscene/CultistTimer
@onready var cutscene_end_timer : Timer = $Cutscene/EndTimer
@onready var cutscene_fake_player : AnimatedSprite2D = $Cutscene/FakePlayer
@onready var cutscene_fake_enemy : AnimatedSprite2D = $Cutscene/FakeEnemy
@onready var cutscene_fake_cultist : AnimatedSprite2D = $Cutscene/FakeCultist
@onready var enemy_waves_by_phase : Dictionary[int, Node2D] = {
3: $Cutscene/EnemyWaves/WaveOne,
@@ -49,7 +49,7 @@ var _function_by_phase : Dictionary[int, Callable] = {
3: $Cutscene/PlayerTargetPositions/PhaseThree.global_position,
4: $Cutscene/PlayerTargetPositions/PhaseFour.global_position,
5: $Cutscene/PlayerTargetPositions/PhaseFive.global_position,
6: $Cutscene/FakeEnemy.global_position,
6: $Cutscene/FakeCultist.global_position,
}
@@ -58,7 +58,7 @@ func _ready() -> void:
_player_walk_speed = player.max_speed
cutscene_haze.hide()
cutscene_fake_player.hide()
cutscene_fake_enemy.hide()
cutscene_fake_cultist.hide()
cutscene_thanks.hide()
for phase in enemy_waves_by_phase:
enemy_waves_by_phase[phase].hide()
@@ -134,9 +134,9 @@ func _on_haze_timer_timeout() -> void:
func _on_player_timer_timeout() -> void:
_show_cutscene_haze(CUTSCENE_HAZE_TIME)
cutscene_fake_player.queue_free()
cutscene_fake_enemy.show()
cutscene_fake_enemy.play("look_around", 0.5)
cutscene_enemy_timer.start()
cutscene_fake_cultist.show()
cutscene_fake_cultist.play("look_around", 0.5)
cutscene_cultist_timer.start()
func _on_enemy_timer_timeout() -> void: