Cultist enemys renamed to cultist
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@@ -30,11 +30,11 @@ var _function_by_phase : Dictionary[int, Callable] = {
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@onready var cutscene_haze_timer : Timer = $Cutscene/HazeTimer
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@onready var cutscene_player_timer : Timer = $Cutscene/PlayerTimer
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@onready var cutscene_enemy_timer : Timer = $Cutscene/EnemyTimer
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@onready var cutscene_cultist_timer : Timer = $Cutscene/CultistTimer
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@onready var cutscene_end_timer : Timer = $Cutscene/EndTimer
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@onready var cutscene_fake_player : AnimatedSprite2D = $Cutscene/FakePlayer
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@onready var cutscene_fake_enemy : AnimatedSprite2D = $Cutscene/FakeEnemy
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@onready var cutscene_fake_cultist : AnimatedSprite2D = $Cutscene/FakeCultist
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@onready var enemy_waves_by_phase : Dictionary[int, Node2D] = {
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3: $Cutscene/EnemyWaves/WaveOne,
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@@ -49,7 +49,7 @@ var _function_by_phase : Dictionary[int, Callable] = {
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3: $Cutscene/PlayerTargetPositions/PhaseThree.global_position,
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4: $Cutscene/PlayerTargetPositions/PhaseFour.global_position,
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5: $Cutscene/PlayerTargetPositions/PhaseFive.global_position,
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6: $Cutscene/FakeEnemy.global_position,
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6: $Cutscene/FakeCultist.global_position,
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}
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@@ -58,7 +58,7 @@ func _ready() -> void:
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_player_walk_speed = player.max_speed
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cutscene_haze.hide()
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cutscene_fake_player.hide()
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cutscene_fake_enemy.hide()
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cutscene_fake_cultist.hide()
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cutscene_thanks.hide()
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for phase in enemy_waves_by_phase:
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enemy_waves_by_phase[phase].hide()
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@@ -134,9 +134,9 @@ func _on_haze_timer_timeout() -> void:
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func _on_player_timer_timeout() -> void:
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_show_cutscene_haze(CUTSCENE_HAZE_TIME)
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cutscene_fake_player.queue_free()
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cutscene_fake_enemy.show()
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cutscene_fake_enemy.play("look_around", 0.5)
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cutscene_enemy_timer.start()
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cutscene_fake_cultist.show()
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cutscene_fake_cultist.play("look_around", 0.5)
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cutscene_cultist_timer.start()
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func _on_enemy_timer_timeout() -> void:
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