Added platform shader

This commit is contained in:
2026-06-10 22:48:44 +03:00
parent fc3129cd02
commit 1cd95eea6b
8 changed files with 114 additions and 61 deletions
+2 -47
View File
@@ -1,52 +1,7 @@
shader_type canvas_item;
uniform vec4 black_color : source_color = vec4(0.0, 0.0, 0.0, 1.0);
uniform vec4 white_color : source_color = vec4(1.0, 1.0, 1.0, 1.0);
uniform bool switch_colors = false;
uniform float threshold : hint_range(0.0, 1.0) = 0.5;
uniform float speed : hint_range(0.0, 10.0) = 0.5;
uniform float intensity : hint_range(0.0, 1.0) = 1.0;
uniform float scale : hint_range(0.0, 100.0) = 20.0;
vec2 random(vec2 uv){
uv = vec2( dot(uv, vec2(127.1,311.7) ),
dot(uv, vec2(269.5,183.3) ) );
return -1.0 + 2.0 * fract(sin(uv) * 43758.5453123);
}
float noise(vec2 uv) {
vec2 uv_index = floor(uv);
vec2 uv_fract = fract(uv);
vec2 blur = smoothstep(0.0, 1.0, uv_fract);
return mix( mix( dot( random(uv_index + vec2(0.0,0.0) ), uv_fract - vec2(0.0,0.0) ),
dot( random(uv_index + vec2(1.0,0.0) ), uv_fract - vec2(1.0,0.0) ), blur.x),
mix( dot( random(uv_index + vec2(0.0,1.0) ), uv_fract - vec2(0.0,1.0) ),
dot( random(uv_index + vec2(1.0,1.0) ), uv_fract - vec2(1.0,1.0) ), blur.x), blur.y) + 0.5;
}
#include "get_black_n_white.gdshaderinc"
void fragment() {
if (COLOR.a > 0.01) {
float l = dot(COLOR.rgb, vec3(0.2126, 0.7152, 0.0722));
bool is_black = l < threshold;
if (switch_colors) {
is_black = !is_black;
}
if (intensity < 1.0) {
vec2 coord = UV * scale + TIME * speed;
if (noise(coord) > intensity) {
is_black = !is_black;
}
}
if (is_black) {
COLOR = black_color;
}
else {
COLOR = white_color;
}
}
COLOR = get_black_and_white(COLOR, UV, TIME);
}