Added platform shader

This commit is contained in:
2026-06-10 22:48:44 +03:00
parent fc3129cd02
commit 1cd95eea6b
8 changed files with 114 additions and 61 deletions
+23 -4
View File
@@ -5,19 +5,38 @@
[ext_resource type="Shader" uid="uid://d4hm3vjx1rhsf" path="res://game/shaders/platform.gdshader" id="2_jsq8n"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2ivtb"]
resource_local_to_scene = true
shader = ExtResource("2_jsq8n")
shader_parameter/tile_size = 16.0
shader_parameter/platform_width = 16.0
shader_parameter/tile_size = 8.0
shader_parameter/platform_width = 24.0
shader_parameter/atlas = ExtResource("2_31xwx")
shader_parameter/seed = 0.038039055
[sub_resource type="RectangleShape2D" id="RectangleShape2D_jsq8n"]
resource_local_to_scene = true
size = Vector2(16, 8)
[node name="AbstractPlatform" type="Node2D" unique_id=1226827206]
script = ExtResource("1_426vp")
[node name="PlatformSprite" type="Sprite2D" parent="." unique_id=1901062470]
[node name="PlatformRect" type="ColorRect" parent="." unique_id=646284480]
material = SubResource("ShaderMaterial_2ivtb")
texture = ExtResource("2_31xwx")
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -8.0
offset_top = -4.0
offset_right = 8.0
offset_bottom = 4.0
grow_horizontal = 2
grow_vertical = 2
pivot_offset_ratio = Vector2(0.5, 0.5)
[node name="IconSprite" type="AnimatedSprite2D" parent="." unique_id=287774650]
[node name="AnimatableBody2D" type="AnimatableBody2D" parent="." unique_id=908936954]
[node name="CollisionShape2D" type="CollisionShape2D" parent="AnimatableBody2D" unique_id=175449124]
shape = SubResource("RectangleShape2D_jsq8n")