Added death animation

This commit is contained in:
2026-01-07 22:59:14 +03:00
parent 85f808b733
commit 1ac74e7793
4 changed files with 202 additions and 94 deletions
+7 -2
View File
@@ -16,6 +16,7 @@ const ANIMATION_FALL_DOWN_RIGHT = "fall_down_right"
const ANIMATION_FALL_UP = "fall_up"
const ANIMATION_FALL_UP_LEFT = "fall_up_left"
const ANIMATION_FALL_UP_RIGHT = "fall_up_right"
const ANIMATION_DEATH = "death"
const LOOK_AROUND_CHANCE = 25
const PICKUP_OFFSET = 16.0
@@ -56,8 +57,9 @@ func _physics_process(delta: float) -> void:
for i in range(get_slide_collision_count()):
var collision := get_slide_collision(i)
if collision.get_collider() is AbstractEnemy:
queue_free()
dead.emit()
get_tree().paused = true
sprite.process_mode = Node.PROCESS_MODE_ALWAYS
sprite.play(ANIMATION_DEATH)
func _input(event: InputEvent) -> void:
@@ -127,6 +129,9 @@ func _on_animation_finished() -> void:
match sprite.animation:
ANIMATION_LOOK_AROUND_1, ANIMATION_LOOK_AROUND_2:
sprite.play(ANIMATION_IDLE)
ANIMATION_DEATH:
dead.emit()
queue_free()
func _on_animation_looped() -> void: