Added levels 1,2,3
This commit is contained in:
@@ -2,18 +2,12 @@ class_name LevelSelection
|
||||
extends Control
|
||||
|
||||
|
||||
@export var levels : Array[PackedScene] = []
|
||||
|
||||
|
||||
@onready var grid : GridContainer = $%GridContainer
|
||||
|
||||
|
||||
func _ready() -> void:
|
||||
levels = levels.filter(func(item: PackedScene) -> bool: return item != null)
|
||||
|
||||
for i in range(levels.size()):
|
||||
var level := levels[i]
|
||||
var next_level := levels[i+1] if i+1 < levels.size() else null
|
||||
func _ready() -> void:
|
||||
for i in range(LevelManager.levels.size()):
|
||||
var level := LevelManager.levels[i]
|
||||
var disable := SaveManager.completed_levels < i
|
||||
|
||||
var button : Button = Button.new()
|
||||
@@ -21,7 +15,7 @@ func _ready() -> void:
|
||||
button.disabled = disable
|
||||
button.focus_mode = Control.FOCUS_NONE if disable else Control.FOCUS_ALL
|
||||
grid.add_child(button)
|
||||
button.pressed.connect(_on_level_selected.bind(i, level, next_level))
|
||||
button.pressed.connect(_on_level_selected.bind(i, level))
|
||||
|
||||
if i == 0:
|
||||
button.grab_focus()
|
||||
@@ -33,10 +27,9 @@ func _on_gui_focus_changed(_node: Control) -> void:
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_select)
|
||||
|
||||
|
||||
func _on_level_selected(index: int, level: PackedScene, next_level: PackedScene) -> void:
|
||||
func _on_level_selected(index: int, level: PackedScene) -> void:
|
||||
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
|
||||
get_tree().set_meta(AbstractLevel.CURRENT_LEVEL_INDEX, index)
|
||||
get_tree().set_meta(AbstractLevel.NEXT_LEVEL_META, next_level)
|
||||
LevelManager.current_level_index = index
|
||||
get_tree().change_scene_to_packed(level)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user