Added levels 1,2,3
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@@ -7,15 +7,8 @@ extends Control
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@onready var focus_timer : Timer = $FocusTimer
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func _get_next_level(remove := false) -> PackedScene:
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if not get_tree().has_meta(AbstractLevel.NEXT_LEVEL_META): return null
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var next_level : PackedScene = get_tree().get_meta(AbstractLevel.NEXT_LEVEL_META)
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if remove:
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get_tree().remove_meta(AbstractLevel.NEXT_LEVEL_META)
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return next_level
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func _is_last_level() -> bool:
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return LevelManager.current_level_index >= (LevelManager.levels.size() - 1)
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func _on_gui_focus_changed(_node: Control) -> void:
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@@ -25,7 +18,8 @@ func _on_gui_focus_changed(_node: Control) -> void:
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func _on_next_level_button_pressed() -> void:
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SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
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get_tree().paused = false
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get_tree().change_scene_to_packed(_get_next_level(true))
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LevelManager.current_level_index += 1
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get_tree().change_scene_to_packed(LevelManager.levels[LevelManager.current_level_index])
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func _on_main_menu_button_pressed() -> void:
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@@ -37,7 +31,7 @@ func _on_main_menu_button_pressed() -> void:
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func _on_visibility_changed() -> void:
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if not is_node_ready(): return
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if visible:
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next_level_button.visible = _get_next_level() != null
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next_level_button.visible = not _is_last_level()
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focus_timer.start()
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get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
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else:
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