Added levels 1,2,3

This commit is contained in:
2026-01-09 19:39:27 +03:00
parent bd0dd5a9ec
commit 123510d103
42 changed files with 858 additions and 52 deletions
+5 -11
View File
@@ -7,15 +7,8 @@ extends Control
@onready var focus_timer : Timer = $FocusTimer
func _get_next_level(remove := false) -> PackedScene:
if not get_tree().has_meta(AbstractLevel.NEXT_LEVEL_META): return null
var next_level : PackedScene = get_tree().get_meta(AbstractLevel.NEXT_LEVEL_META)
if remove:
get_tree().remove_meta(AbstractLevel.NEXT_LEVEL_META)
return next_level
func _is_last_level() -> bool:
return LevelManager.current_level_index >= (LevelManager.levels.size() - 1)
func _on_gui_focus_changed(_node: Control) -> void:
@@ -25,7 +18,8 @@ func _on_gui_focus_changed(_node: Control) -> void:
func _on_next_level_button_pressed() -> void:
SoundManager.play_ui_stream(SoundManager.ui_stream_accept)
get_tree().paused = false
get_tree().change_scene_to_packed(_get_next_level(true))
LevelManager.current_level_index += 1
get_tree().change_scene_to_packed(LevelManager.levels[LevelManager.current_level_index])
func _on_main_menu_button_pressed() -> void:
@@ -37,7 +31,7 @@ func _on_main_menu_button_pressed() -> void:
func _on_visibility_changed() -> void:
if not is_node_ready(): return
if visible:
next_level_button.visible = _get_next_level() != null
next_level_button.visible = not _is_last_level()
focus_timer.start()
get_viewport().gui_focus_changed.connect(_on_gui_focus_changed)
else: