Added levels 1,2,3
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class_name CLevelManager
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extends Node
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@export var levels : Array[PackedScene] = []
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var current_level_index := 0
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func _ready() -> void:
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levels = levels.filter(func(item: PackedScene) -> bool: return item != null)
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@@ -0,0 +1 @@
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uid://w4ofprtn7lu8
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@@ -0,0 +1,10 @@
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[gd_scene load_steps=5 format=3 uid="uid://b2rgtl2dyorip"]
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[ext_resource type="Script" uid="uid://w4ofprtn7lu8" path="res://game/managers/level_manager.gd" id="1_te7jw"]
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[ext_resource type="PackedScene" uid="uid://dlpi1ptis3wna" path="res://game/levels/level_1.tscn" id="2_r84xe"]
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[ext_resource type="PackedScene" uid="uid://cc06c06hlv7ix" path="res://game/levels/level_2.tscn" id="3_yl05u"]
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[ext_resource type="PackedScene" uid="uid://ungdvjmfc6v7" path="res://game/levels/level_3.tscn" id="4_eo2u3"]
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[node name="LevelManager" type="Node"]
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script = ExtResource("1_te7jw")
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levels = Array[PackedScene]([ExtResource("2_r84xe"), ExtResource("3_yl05u"), ExtResource("4_eo2u3")])
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