Added levels 1,2,3
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@@ -2,10 +2,10 @@ class_name AbstractLevel
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extends Node2D
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const NEXT_LEVEL_META = "next_level"
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const CURRENT_LEVEL_INDEX = "current_level"
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@export var player_falling_at_start: bool = false
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@onready var player : Player = $Player
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@onready var pause_menu : PauseMenu = $%PauseMenu
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@onready var game_over_menu : GameOverMenu = $%GameOverMenu
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@onready var completion_menu : CompletionMenu = $%CompletionMenu
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@@ -14,6 +14,9 @@ const CURRENT_LEVEL_INDEX = "current_level"
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func _ready() -> void:
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pause_menu.hide()
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game_over_menu.hide()
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if player_falling_at_start:
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player.velocity.y = player.max_fall_speed
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func _input(event: InputEvent) -> void:
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@@ -33,9 +36,6 @@ func _on_level_end_entered(body: Node2D) -> void:
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get_tree().paused = true
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completion_menu.show()
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var level_index : int = get_tree().get_meta(AbstractLevel.CURRENT_LEVEL_INDEX, 0)
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get_tree().remove_meta(AbstractLevel.CURRENT_LEVEL_INDEX)
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if SaveManager.completed_levels <= level_index:
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SaveManager.completed_levels = level_index + 1
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if SaveManager.completed_levels <= LevelManager.current_level_index:
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SaveManager.completed_levels = LevelManager.current_level_index + 1
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SaveManager.save()
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